Yellow Dawn

There’s nothing that can compare to the excitement of getting packages in the mail, for me at least! Even if you know what’s in them it doesn’t lessen the excitement of unpacking them.

The long awaited supplies for brewing a batch of stout to be ready for next month finally came in today and *drumroll* a new Role-Playing Game book! Fresh off the presses, the newly updated Yellow Dawn – The Age of Hastur 2.5 by David J Rodger.

Yellow Dawn is set in a post-apocalyptic near future with a landscape fueled by the machinations of its denizens, Cyberpunk technology, and a threat looming beyond the stars to wreak its havoc upon mankind. Fans of cosmic horror and Cthulhu Mythos will appreciate what this universe has to offer to its readers and players.

Dog Eat Dog, the first novel set in this universe, is a wonderfully immersive introduction that sweeps you into the action and gritty intrigue at a rapid-pace and doesn’t let you go. The Yellow Dawn page on the author’s site provides an abundant amount of resources such as scenarios and bolt-ons, links to the short stories set in the universe, and all manner of goodies to enrich the gaming experience.

“In Yellow Dawn the Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Ten years later a handful of cities have bounced back and survivor settlements sprung up across the New Wilderness. The Infected pose an extreme threat within the thousands of Dead Cities; and rumours of alien monsters and Satanic ceremonies filter out from the deep wilderness on the tongues of those brave enough to travel. Players have the chance to become heroes in the New Wilderness, or become involve in city-based investigations and action-adventure.”

“The Influence of Hastur is revealed in pockets of Infection, through the terrible once-human victims that have been erroneously dubbed “zombies” alongside the horrific – and sanity crushing – phenomenon that snags the unwary in Dead Cities. The risk from the Infection is evolving: giving GMs the ability to adjust the threat as the game progresses, keeping players on their toes.”
From the Yellow Dawn – The Age of Hastur Press Release

All in all, a very impressive creation from an independent source. Once I’ve got a group of willing players to try this out with me I’ll be writing again. Take care until next time, and remember:

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s